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Oolite (video game) : ウィキペディア英語版
Oolite (video game)

''Oolite'' is a free and open source 3D space trading and combat simulator in the spirit of ''Elite''. It is, as the name suggests, ''Object Oriented ()lite'', written in Objective-C. Among Oolite's several similarities to its inspirational source, the gaming experience is enhanced by the context set in ''Elites original manual, and the accompanying novella, ''The Dark Wheel''. Oolite is licensed under GNU GPL version 2 for the source code and Creative Commons CC-BY-NC-SA for other resources (pictures, music, textures, models).〔(【引用サイトリンク】title=Oolite website )
== History ==
Giles Williams began work on ''Oolite'' for Mac OS X in 2003. In July 2004, ''Oolite'' v1.0 was released but remained in active development for a long time afterwards.
By September 2005, Mac ''Oolite'' had reached v1.52, and a Linux port was released, closely following the Mac OS X developments since.
In March 2006, the Windows GNUstep port was released. Ports are also available for SGI IRIX and FreeBSD on Intel architectures. Most ports include the same functionality except for the Mac OS X version which includes additional support of native Mac OS X features (such as integration with iTunes, Spotlight and Growl support).〔(【引用サイトリンク】 title=Oolite Review )
In October 2006, after releasing the stable 1.65 version, Williams announced he would stop developing ''Oolite'' after implementing updated OpenGL shader functionality. However, the project stalled.
On 27 February 2007, the project was relicensed under the GPL, Jens Ayton was nominated as maintainer, and after a lag, active development continued by the community. Subsequently, there were a number of test releases, with most notably the addition of JavaScripting capabilities to write missions and shader support.
On 16 December 2011, finally, a new stable version, v1.76, to replace 2006's v1.65, was released.〔(【引用サイトリンク】 title=Announcing Oolite v1.76 )
On 27 May 2012, a new stable version, v1.76.1, was released. This is a bug-fix update to ''Oolite'' 1.76. It does not add new features.〔(【引用サイトリンク】 title=Announcing Oolite 1.76.1 )
On 16 August 2012, a trial deployment version of v1.76.1 was released. The purpose of the release is to evaluate ''Oolite's'' Deployment configuration, which is the way upcoming stable releases are expected to be made.〔(【引用サイトリンク】 title=v1.76.1 Deployment Trial release )
On 8 January 2013, a new test deployment version, v1.77, was released. This version comes with new features and improvements over previous releases.〔(【引用サイトリンク】 title=Announcing Oolite v1.77 )
On 1 October 2013 a new test deployment version, v1.77.1 was released. This is a bug-fix update to ''Oolite'' 1.77. It does not add new features.〔(【引用サイトリンク】 title=Announcing Oolite v1.77.1 )
On 30 June 2014 a new stable version, v1.80 was released, to replace 2012's v1.76.1. It adds many new features, including greatly improved AI, an updated core shipset and an Expansion Pack management system.〔(【引用サイトリンク】 title=Announcing Oolite v1.80 )
On 27 May 2015 a new stable version, v1.82 was released. AI and the Expansion Pack Management System were further improved, and combat reworked to make the early game a bit easier for beginners, while still allowing plenty of challenges in the later game. Graphics and interfaces were upgraded, with the main improvement being the fully zoomable and scrollable galaxy map, which replaces the separate short-range and long-range charts. Improvements were made to multi-monitor support, explosion graphics, and planet textures, and a "field of view" setting introduced to Game Options. A Scenario Support System was introduced, essentially allowing people to rewrite the galaxies, ships, equipment and rules to make their own new space game using the ''Oolite'' engine. This version is the one currently recommended by the Oolite dev team.〔(【引用サイトリンク】 title=Announcing Oolite v1.82 )

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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